Crit Modifiers from Items, Skills and Passives

Select your active crit modifiers:

  • {{item.name}} (+{{item.accuracy|number:0}}% accuracy, +{{item.chance|number:2}}% chance, +{{item.severity|number:1}}% severity)
Weapon Specialisation Skill: (Energy or Projectile, depending on which you are checking)
Romulan Operative Bridge Officers

Specify the number of Romulan Operatives active on your ship

Basic Romulan Operatives:

Romulan Operatives:

Superior Romulan Operatives:

Player Accuracy and Target Defense

Specify your 'Bonus Accuracy' (in system space: Ship Info > Attack) and your target's defense. Surplus accuracy provides bonus crit chance and severity.

Bonus Accuracy:

Target Defense:

Weapon Modifier Preference and Tac Console Slots

Specify the number of weapon modifiers you are willing to allocate to [Acc], [CrtD] or [CrtH] and the number of tac console slots available on your ship

Available Weapon Modifiers:

Tactical Console Slots:

Modify Game Constants [Optional]

These settings let you see how things would change if the devs modified the stats of tac consoles.

Vulnerability Locator Crit Chance

Vulnerability Exploiter Crit Severity

Results

Possible combinations of weapon modifiers and fleet tactical consoles, in order of effectiveness:

Weapon and Console Combination Hit Chance Crit Chance Crit Severity Damage Multiplier
- [Acc]x{{item.groups.weaponMod.accuracy/weaponAccuracyMod | number:0}} [CrtD]x{{item.groups.weaponMod.severity/weaponSeverityMod | number:0}} [CrtH]x{{item.groups.weaponMod.chance/weaponChanceMod | number:0}} [Exp]x{{item.groups.tacConsole.severity/tacConsoleSeverityMod | number:0}} [Loc]x{{item.groups.tacConsole.chance/tacConsoleChanceMod | number:0}} {{item.hit*100 | number:0}}% {{item.chance | number:1}}% {{item.severity | number:0}}% {{item.value | number:3}}